The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
110,429 értékelés alapján az ügyfelek 4.9 / 5 csillagot adtak Game Designers szabadúszónknak.Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
110,429 értékelés alapján az ügyfelek 4.9 / 5 csillagot adtak Game Designers szabadúszónknak.I'm looking for an experienced developer to build a QBCore-based FiveM roleplay server. The server should include a comprehensive economy system, custom jobs, and housing options. Key Requirements: - QBCore framework expertise - Ability to implement a detailed economy system - Development of various custom jobs - Creation of a housing system Ideal Skills and Experience: - Proven track record in FiveM server development - Strong understanding of QBCore and its functionalities - Prior experience with economy systems and job creation in roleplay servers - Good communication skills and ability to meet deadlines Please provide examples of previous work and an estimated timeline.
I'm looking for a skilled game developer to create a cartoonish brainrot game. The game involves players entering a zone to collect dismembered brain parts (like heads, arms, torsos) and assembling them at their base to complete the "brainrot." The finished pieces can then be placed in a money-making base. Key Requirements: - Design and develop a game for PC, Mobile, and Console platforms - Create engaging gameplay mechanics for collecting and assembling brain parts - Develop a cartoonish art style that is visually appealing Ideal Skills and Experience: - Proven experience in multi-platform game development - Strong background in cartoonish art and design - Ability to create detailed project proposals and demonstrate previous work Please include your portfolio and relevan...
I am just brainstorming ideas and looking to create a TCG horror game and am looking for someone to help me in the process with card creation and printing
I need a bite-sized Block Blast game that runs entirely as a Telegram mini app, so anyone who opens it inside Telegram—whether on iOS, Android, or desktop—gets the same seamless experience. The core mechanic can follow the familiar block-clearing format; I’m open to your suggestions on pacing, art style, and sound as long as the gameplay feels snappy and satisfying. Key features I must see: • Real-time leaderboards so players instantly know where they rank • A rotating set of daily challenges to keep the game fresh • Streak-based rewards that pay out daily, weekly, and monthly • A referral system that tracks who invited whom and credits both users accordingly In app purchases and ads Please build on Telegram’s Web Apps framework (HTML5...
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I’m developing an indie video game in Unity (single-player, snowy environment with robots and technological systems). I’m looking for a narrative designer to help improve and structure the story, dialogues, and worldbuilding. The game already has a solid narrative and gameplay foundation: -main mission involving terminals, blackout events, generators, and a pursuing robot -narrative events (sabotaged airplane, evidence to recover, final escape) -minimalist (low poly) snow atmosphere I’m looking for someone who can help me: improve the plot without completely changing it make radio dialogues (3 characters + robot) stronger and more impactful better structure narrative missions give coherence and emotional weight to the story suggest realistic and sustainable ideas suitab...
Hi, I’m looking to commission a Fortnite map similar to "Escape the Tsunami for Brainrot" but with a twist. I want to keep the core UI and mechanics but replace the tsunami zone with a PVE combat system. Here are the specific features I need: PVE Progression: Instead of a rising zone, the map should feature video-game-style mobs (guards) and bosses. The further the player travels, the stronger the mobs become. Mystery Box Loot System: Killing mobs and bosses should drop Mystery Boxes. The quality and rarity of the box (and the Brainrot inside) depend on how far the player has progressed. Trading System: Include the in-game Brainrot exchange/trading mechanic from the original map. Double Economy & In-Game Shop: Brainrot Currency: Players earn money through their B...
Saya ingin sebuah game sederhana namun menarik yang dibuat sepenuhnya di Bubble. Platform utama yang saya sebut sebagai “Freelancer bubble” akan menjadi tempat game ini diluncurkan, jadi pastikan seluruh workflow—dari database hingga UI—berjalan mulus di sana. Fokus saya adalah: • Gameplay dasar yang cepat dipelajari agar pengguna betah bermain berulang kali. • Mekanisme monetisasi bawaan (contoh: rewarded video ads, in-app purchase, atau marketplace item virtual) sehingga game segera bisa “menghasilkan duit.” • Desain antarmuka yang responsif, cukup ringan untuk perangkat desktop maupun seluler tanpa harus membuat build terpisah. • Dashboard admin di Bubble yang memungkinkan saya memantau pemain aktif, pendapatan, dan menyesua...
Don't bid if there's no demo. I need full source-code replicas of the slot titles released by Pragmatic Play. Every visual, audio, math model and game mechanic must match the originals exactly, including bonus rounds and free-spins sequences, while delivering the same high RTP percentages players expect from the provider. The build has to sit inside a back-office that lets me create, credit and deduct balances for whoever plays i want login screen, review detailed game logs and change RTP settings per title. An RNG that can be certified is essential, as is clean, well-documented code that my own dev team can later extend. Progressive jackpots are not required at this stage, but keep the architecture flexible so we can bolt that on later without a rewrite. Feel free to use any p...
Below is the Project OMEGA – Performance Specification Sheet (Optimized for Bedrock survival, large-scale base) PROJECT OMEGA — MAX OUTPUT FARM SPECS All farms must be: Fully automatic AFK-safe Storage-linked Lag-optimized Scalable Chunk-aligned when required CROP MEGA FLOOR (2F2) Wheat / Carrot / Potato (Villager Powered) Best Version: 4-villager auto farm module × 4 per crop Target Output: 4 double chests per hour per crop (combined modules) Sugar Cane (Observer/Piston flying machine) Best Version: 0-tick style not possible in Bedrock — use long piston line Target Output: 6 double chests per hour Bamboo Best Version: Flying machine harvest strip Target Output: 8+ double chests per hour Kelp Best Version: Vertical piston auto-harvest towers T...
I’m looking to licence a fully-functional 3D Snooker game that already plays and looks close to Snooker Blitz, with clean code and polished assets. It must export to both Android and iOS without re-engineering the core, so please only respond if your build is already running on these two storefronts. Once I receive the project, I’ll need a handful of feature tweaks and small additions—nothing that rewrites the engine, just quality-of-life changes (UI texts, ad hooks, maybe a new cue upgrade or two). Because of this, well-structured code and clear documentation are essential; I’d prefer to work in Unity or any comparable cross-platform framework that lets me adjust these elements quickly. When you message me, link me straight to your past work that proves the game ...
A roblox battle ground game i need help with the combat systems and ability's of each character. Its a battlegrounds game about the anime vinland saga.
I'm looking for an experienced game programmer to troubleshoot issues with NES 6502 assembly code base. This is an action adventure game that is nearly complete and needs some engineering polish, Key Requirements: - Expertise in action game mechanics - Proficiency in side-scrolling game design - Experience with game development for PC, console, or mobile platforms Ideal Skills and Experience: - Strong programming skills (C++, Unity, or similar) - Previous experience in game projects - Ability to collaborate and integrate creative ideas Here is a list of the issues -player slides while crouching (should not move) -screen tiles that contain pickups must not refresh on screen reentry -boss rooms (5) must be gated to lock player in room until boss is destroyed -ladders code needs a...
I’m building a light-hearted, pick-up-and-play PvP game where players fight with anything but the usual guns and knives. The core idea is simple: small teams drop into compact, purpose-built arenas and scramble for randomly spawned items—rubber chickens, enchanted brooms, exploding soccer balls—anything that feels quirky and fun. Matches should stay quick, chaotic and above all casual. Match Formats The game must recognise three queue options and load the correct map layout automatically: • 1 v 1 • 2 v 2 • 3 v 3 Arena System Each format gets its own self-contained arena. I’m open on visual style for now, so feel free to propose an art direction that suits a playful, non-violent tone. What matters most is tight level design that keeps pla...
Please read the full project description carefully before submitting a proposal. Do not submit offers with the intention of later increasing the price. All requirements, style references, animation sequence, and deliverables are fully detailed down. Only submit if you can meet these conditions within the agreed budget. I need 3 Lottie animations for a mobile game app: Wooden Chest, Silver Chest, and Gold Chest. The style should be dark fantasy, inspired by Clash Royale, clean and polished, but not ultra detailed. Animation sequence: Shake at the start to signal interaction Chest opens Subtle glow/light comes out from inside Duration: 1–2 seconds per animation Note: Only the shake → open → glow sequence is needed. Looping or ongoing animations in closed state will be handled...
I want to expand Jujutsu Kaisen: Cursed Clash by adding fresh character skins and turning several NPCs into fully playable fighters. All visuals can rely on the game’s existing animation set; I only need new textures, models, and the code or configuration that unlocks those NPC slots for player control. Here is what I am expecting: • High-quality skins that match the art style and fit flawlessly over current rigs. • NPC conversion so they appear on the character-select screen with functional moves, UI portraits, and voice lines already present in the game. • A simple installation package plus a short read-me explaining folder paths and any mod manager settings. No extra animations or ability reworks are required right now—just visual assets and the necessa...
I’m looking for a designer who can translate a vintage aesthetic into a clean, abstract illustration that will become the core of my new logo. Think distressed edges, muted colour palettes and a hint of nostalgia, but expressed through an imaginative, non-literal graphic rather than traditional text or emblem work. Here’s what I need from you: • A custom, abstract illustration that instantly feels vintage without relying on cliché retro fonts. • Scalable vector files (AI, SVG) plus high-resolution PNG/JPEG exports on transparent and coloured backgrounds. • A short colour and type recommendation sheet so I can keep the look consistent across future collateral. I’ll share brand references and usage contexts once we start, and I’m happy to i...
Job Description We are looking for an experienced game development freelancer or studio to design and develop a set of simple, popular multiplayer casual games. Deliverable For each game, we expect: • Fully functional multiplayer game • Source code with clear structure and documentation • Deployable Build files (ZIP / APK / IPA as applicable) • Basic deployment & build instructions Scope of Work • The initial set includes (but is not limited to) following 5 -10 real-time multiplayer games: o Ludo o Snakes and Ladder o Bubble Shooter o Pool o Poker o Archery o Candy Blast o Rummy o Carrom • Web + Android and iOS support (Unity preferred) • Real-time matchmaking and multiplayer sync • Capable of rejoining on disconnection • Session managemen...
We are seeking an experienced Unreal Engine game developer to join our team for the development of a Bronze Age survival RPG. The ideal candidate will have a passion for creating immersive gameplay experiences and a strong understanding of game mechanics. You will be responsible for designing, prototyping, and implementing game systems. If you have a portfolio showcasing your previous work in Unreal Engine and an enthusiasm for survival RPGs, we would love to hear from you!
nice playfull intro of the phone scaning a visitcard/badge to login you then see the mission card. The phone flips over in place, The screen shows a game mission interface similar to the reference image. Each flip causes the screen content to clearly change: The target person changes The mission text changes The keyword changes (for example Flamingo changes to another word) (Taylor Swift, Jack Sparrow, Eifeltower, Apres-Ski) it becaomes clear that 'multiple phones' hold multiple missions different targets A soft UI pop and glow emphasizes each change. animated UI elements pop out: A “Switch target” badge - using coins A “Switch mission” badge - using coins These elements briefly float next to the phone, then snap back into the UI. The person portrait and...
I’m building a new PC game and need an Unreal Engine expert to take charge of the entire multiplayer layer. The exact genre is still open, but the core requirement is rock-solid online play that feels seamless to end users on Windows. You’ll work inside Unreal Engine 5 (Blueprints and C++) to prototype, iterate, and ultimately ship a vertical slice that proves: • A dedicated-server or listen-server architecture is in place, handling lobbies, matchmaking, and session persistence • Movement, combat, and interactables replicate correctly for at least 8 simultaneous players with <100 ms latency variance • A complete flow from lobby → match → post-match results runs without crashes or desyncs at 60 FPS on mid-tier hardware Once the vertical slice...
Design of an Indoor Laser Tag Arena Layout & Concept (456m2) Project Description: We are looking for a professional architect / interior designer / entertainment venue designer to develop a complete indoor laser tag arena concept and layout for a commercial venue. The venue is a rectangular open space intended for a professional laser tag entertainment business. The design must be practical, buildable, and optimized for player flow, safety, and immersive experience. This contest will select a winning designer for a $500 prize. Possible long-term collaboration and implementation support. ________________________________________ Venue Details: • Clear internal dimensions: o Depth: 19.2 meters o Width (shopfront): 23.8 meters o Height: 6.5 meters (no ceiling required) • Front f...
I’m building a new PC game and need an Unreal Engine expert to take charge of the entire multiplayer layer. The exact genre is still open, but the core requirement is rock-solid online play that feels seamless to end users on Windows. You’ll work inside Unreal Engine 5 (Blueprints and C++) to prototype, iterate, and ultimately ship a vertical slice that proves: • A dedicated-server or listen-server architecture is in place, handling lobbies, matchmaking, and session persistence • Movement, combat, and interactables replicate correctly for at least 8 simultaneous players with <100 ms latency variance • A complete flow from lobby → match → post-match results runs without crashes or desyncs at 60 FPS on mid-tier hardware Once the vertical slice...
We are seeking an experienced Unreal Engine game developer to join our team for the development of a Bronze Age survival RPG. The ideal candidate will have a passion for creating immersive gameplay experiences and a strong understanding of game mechanics. You will be responsible for designing, prototyping, and implementing game systems. If you have a portfolio showcasing your previous work in Unreal Engine and an enthusiasm for survival RPGs, we would love to hear from you!
Retro Game Console 3D Programmer on RISC Architecture (Assembly Language or C) DEMO Looking for a talented programmer who is interested in challenging themselves and pushing the limits in the retro video game console realm to create a true 3D demo for the Atari Jaguar game console. This is intended as a proof of concept project, that upon proving the skillset required to program the console, will lead to future programming gigs for creating games with the help of a dedicated 3D modeler, Musician and SFX for creating assets. This will require previous experience or the ability to adapt and understand the interesting but intricate RISC hardware of the game console (both GPU and DSP), assembly language, both new and legacy DOS/Windows tools and comprehension of the console's technical ...
We are seeking an experienced Unreal Engine game developer to join our team for the development of a Bronze Age survival RPG. The ideal candidate will have a passion for creating immersive gameplay experiences and a strong understanding of game mechanics. You will be responsible for designing, prototyping, and implementing game systems. If you have a portfolio showcasing your previous work in Unreal Engine and an enthusiasm for survival RPGs, we would love to hear from you!
I want to craft a classic side-scrolling platformer for a 6502-based console (Atari 7800) and need the entire game engine written from scratch in pure 6502 assembly. Nothing from previous projects will carry over, so every subsystem—graphics, input, physics, scrolling, and sound—has to be engineered fresh and optimised for tight memory constraints. The focus is solely on core engine programming. I’ll supply game design direction (it will be a frog sprite that hops tree to tree using his tongue to achieve a high score, simle arcade styled game), but to start the project I need: • 6502 assembly source code • Build scripts or makefiles that assemble a runnable ROM image • A simple demo level proving horizontal scrolling, sprite animation, collision detec...
Saya ingin memiliki sebuah aplikasi game mobile sederhana yang dapat menghasilkan pendapatan utama melalui iklan. Target saya jelas: “Menghasilkan pendapatan dari iklan” pada sebuah aplikasi game, bukan tipe aplikasi lain. Gambaran umum – Platform: fokus pada mobile (minimal Android; jika memungkinkan iOS sebagai opsi tambahan). – Monetisasi: integrasi jaringan iklan populer seperti Google AdMob atau alternatif setara. Iklan banner, interstitial, dan rewarded video harus diatur agar tidak mengganggu pengalaman bermain namun tetap efektif untuk pendapatan. – Gameplay: cukup kasual agar mudah dipelajari, ringan dijalankan di perangkat low-mid range, dan mendorong sesi bermain berulang. Contoh gaya permainan endless runner, puzzle sederhana, atau arcade t...
Saya ingin membuat game MOBA khusus PC yang mampu menarik minat pemain seperti Mobile Legends, namun dengan ciri khas sendiri. Fokus utamanya adalah gameplay berbasis tim yang kompetitif dan seru. Lingkup kerja yang saya butuhkan: • Rancang dan bangun mekanika inti 5-lawan-5 berbasis tim, termasuk sistem lane, turret, dan objektif map pertama. • Buat prototipe dapat dimainkan di Windows, lengkap dengan lobby, matchmaking dasar, dan chat in-game. • Sediakan set hero awal (placeholder visual cukup) agar proses pengujian dan penyeimbangan bisa dimulai. • Dokumentasikan arsitektur jaringan, alur gameplay, serta roadmap pengembangan fitur lanjutan. Teknologi tetap fleksibel—Unity, Unreal Engine, atau framework setara dipersilakan asalkan performa pada PC kela...
Saya membutuhkan sebuah proposal yang merangkum konsep game mobile bergenre aksi dengan fokus utama pada mode multi-pemain. Dokumen ini akan menjadi pijakan awal untuk meyakinkan investor, sehingga harus ringkas namun lengkap. Apa yang saya butuhkan: • Deskripsi konsep inti dan loop gameplay aksi yang seru. • Penjelasan mendetail tentang bagaimana mode multi-pemain diimplementasikan (real-time, asynchronous, matchmaking, dsb.). • Sketsa sistem progresi, reward, dan monetisasi in-game yang cocok untuk pasar mobile. • Gambaran arsitektur teknis: engine, backend, dan layanan pihak ketiga yang direkomendasikan. • Analisis kompetitor singkat dan peluang diferensiasi. • Perkiraan timeline produksi tahap pra-produksi hingga rilis soft-launch. • Renc...
Necesito estructurar un proyecto de emprendimiento pensado para estudiantes de secundaria que combine un servicio y un catálogo de productos, ambos 100 % digitales. La idea debe ser lo bastante sencilla para implementarse en el aula, pero lo bastante sólida para mostrar cómo se vinculan creatividad, viabilidad económica y tecnología. Lo que espero recibir es un documento guía que incluya: • Concepto del negocio y propuesta de valor. • Descripción clara del servicio digital principal (ej.: tutorías en línea, micro-cursos, suscripciones a contenido). • Listado de productos digitales complementarios (plantillas, e-books, recursos descargables). • Público objetivo, canales de venta y estrategia de ...
I'm seeking an experienced game developer to create "Continental Drive" for PS5 and Xbox. This open-world game encompasses all seven continents, including the Caribbean, with a focus on lifestyle and driving. Key requirements: - Both first-person and third-person perspectives - Realistic driving mechanics - Character customization - Interactive environments - Additional features from my detailed notebook - This Game Will Use Controllers and Steering Wheels Ideal Skills & Experience: - Proficiency in console game development - Expertise in open-world game design - Strong understanding of driving mechanics - Experience with character customization and interactive environments - Ability to translate detailed concepts into a playable game Please share your portfolio and ...
looking someone to make similar to this game on Roblox ## Game Description (Full) **2 Player Hugs & Battles RP** is a social roleplay experience where players can **hug, interact, roleplay, and battle** with friends or strangers in a fun, chaotic environment. The game mixes **cute social interactions** with **lighthearted combat**, letting players choose how they want to play — peacefully or competitively. Meet new people, form friendships, hug your favorite players, or jump into the arena and fight for fun. Whether you’re here to chill, roleplay, or battle, there’s always something happening. --- ## Core Features ### Social & Roleplay * Hug other players using interactive animations * Carry, grab, and interact with players * Chat and roleplay freely * D...
Help bring the world of Azera to life I'm looking for original character concepts and lore contributions for the various regions shown on the map. This is a dnd inspired world though is somewhat lower fantaay. This helps to play the game. If you dont know what the game is then it will be hard to create anything for it. Submit your ideas for NPCs, locations, factions, or cultural details. Any entry should contain one of the region names spelled correctly so that I can easily search for genuine entries. Content does not have to pertain to that entry however. I will likely give more than the prize for good ideas and for multiple people depending on the quality.
I'm looking for an experienced Roblox developer to create an engaging outfit store game. The primary function of the game is to buy outfits. Users will be able to buy casual wear, cosplay costumes, and fantasy outfits. Key features include: - Outfit categories: Casual wear, Cosplay, Fantasy - User interactions: Try on before buying, View outfit details Ideal skills and experience: - Proficiency in Roblox game development - Experience with in-game purchasing systems - Strong UI/UX design skills - Familiarity with outfit customization and virtual try-on features Please provide a portfolio of similar work.
I’m looking for a Fortnite Creative / UEFN designer who builds systems first, not pretty empty maps. This is not a decor job. This is a logic, economy, and gameplay chaos job. Project: Brainrot Bazaar Core mechanic (non-negotiable): Players steal Braincores, sell them at public markets, and prices change live based on supply and demand. There is a public “Market Crash” button that instantly tanks prices, triggers global effects, and causes betrayal, panic, and streamer-worthy moments. If you don’t enjoy designing systems that players abuse — don’t apply. MVP Scope (tight on purpose) 1 Braincore item 2–3 market stalls Visible live price ticker (global, everyone sees it) Public leaderboard (richest player clearly highlighted) Market Crash ...
Seeking Experienced Roblox Developer for Vinland Saga 3D RPG Adventure Game I’m looking for an experienced Roblox game developer to help create a 3D RPG adventure game based on Vinland Saga. The game will be developed for PC and Roblox platform, with ambitions to deliver an immersive, high-quality experience. Key Requirements: Development within Roblox (PC/Roblox compatible) 3D graphics visual style RPG adventure game mechanics VFX and polished game UI Ideal Skills and Experience: Proven experience in Roblox game development Strong portfolio in 3D Roblox game graphics Expertise in RPG mechanics and adventure game design on Roblox Application Instructions: Please include examples of past Roblox projects or work in your application.
I’m building an action-adventure title in Unreal Engine and could use a seasoned developer to push the project from rough concept to a polished playable slice. I already have the core idea, basic art assets, and a few placeholder levels; what I need is someone who can translate that vision into tight, responsive gameplay inside UE4/UE5 using Blueprints or C++—whichever proves faster and cleaner for each task. You’ll be working with my existing Git repository, iterating on character controls, simple combat interactions, environmental triggers, and any light UI that helps the flow feel complete. Along the way, I expect attention to performance profiling so the build stays smooth on mid-tier PCs. Deliverables: • A standalone prototype build showcasing one short level,...
I'm looking for a skilled builder to create a futuristic spawnpoint for PvP combat. The design should include safe zones and training areas. Requirements: - Futuristic aesthetic - Safe zones to protect players - Designated training areas Ideal Skills: - Experience with PvP environment builds - Strong understanding of futuristic design elements - Ability to create balanced and functional training areas
I have an important trade show coming up and I’d like to step inside the booth long before the carpenters start cutting wood. I need a VR specialist with proven experience creating virtual-reality booths who can build an interactive walkthrough that lets my team explore every angle, swap graphics on the fly, and confirm traffic flow. The scene must include: • Product displays positioned exactly to our floor plan • High-resolution brand graphics and logos mapped to walls, hanging signs, and counters • Interactive elements—think hotspot pop-ups, video triggers, or simple object manipulation—so stakeholders can test engagement ideas I’ll supply drawings, brand assets, and any reference photos the moment the project starts. In return, I expect a ful...
I need a standalone, minimal-dependency mod for Mount & Blade II: Bannerlord v1.3.14+ (War Sails DLC required) turning the player into a “Dark Lord” with a player-only evil undead faction. Core focus: Full necromancy system (battlefield/post-battle raise dead; village/city cemetery raise/bury) + comprehensive undead troops (zombies, draugr, skeletons, wraiths, death knights + undead pirates), custom armors/weapons/mounts (skeleton/wraith horses), and undead navy (wraith/skeleton ships). Playstyle: Custom Lich King start. Raise endless tireless hordes (no food/pay). Conquer seas/lands with ghostly fleets. New campaigns only. Inspirations: • BUJ4A’s Undead Troops (skeletons/risen visuals): Nexus #9889 • Necromancer - BL1.3 (raise/bury mechanics) • The ...
I want to introduce new game-play features into NBA 2K26 and need the underlying game logic written—or, ideally, shown to me step-by-step so I can learn to do it myself next time. My focus is purely on the programming side: scripting rules, triggers, and stat calculations that the stock game doesn’t cover. I’m starting from scratch with no prior coding background, so clear explanations and patient guidance are essential. Here’s what I’m after: • Either you deliver a working code mod that plugs right into the PC version, or you walk me through building it live (screen-share, recorded sessions, or well-documented snippets—whichever fits your style). • The final result must compile, run without crashes, and showcase at least one custom mechan...
Scope of Work 1. Custom 2D Enemy VFX (21 Enemies) Each enemy needs its own material-based VFX (no shared generic effects). Smoke trails / slime trails Particles shedding or falling off enemies Tether/cord effect connected to an astronaut that stretches & retracts off-screen After-death VFX where some enemies explode into their own materials Optimized for mobile performance Clearly readable in a top-down view 2. Boss Creation & Integration (7 Bosses) Bosses must feel more intense than regular enemies but still fit the game’s arcade style. Simple tap-to-damage gameplay Special behaviors such as: Throwing objects / projectiles Unique or erratic movement patterns Parts breaking off during the fight Simple special abilities (2D arcade-friendly) I already have boss ideas and visual...
I'm seeking an experienced game developer to create a turn-based role-playing mobile game. Key requirements include: - Design and development of a mobile RPG - Turn-based gameplay mechanics - Engaging story and character development - High-quality graphics and animations Ideal skills and experience: - Proven experience in mobile game development - Expertise in RPG mechanics and turn-based systems - Strong background in storytelling and game design - Proficiency in relevant programming languages and tools Looking forward to your bids!
I’d like a seasoned Unity-IL2CPP modder to open up Granny 1.8.5 (APK, IL2CPP build), pull out the bits I need, and layer in brand-new content while keeping the original game fully playable. What I need first is a clean decompile focused on the maps and underlying mechanisms. From there we can extract models, textures, voices, and any other assets needed for the additions below: • Two extra floors above the current 4. attic (5th & 6th) • A full underground area that mirrors Slendrina The Cellar, complete with shafts, chests, keys, and secret routes • Fresh puzzles and collectible items that tie each zone together, plus at least one alternative escape method • Smarter, faster Granny AI that can crawl anywhere, patrol the new spaces, and trigger smaller m...
Saya sedang mengembangkan sebuah game untuk pemain pelajar dan membutuhkan bantuan merancang satu karakter utama bergaya kartun. Saya sudah memiliki konsep dasar—mulai dari kepribadian, peran dalam cerita, hingga referensi warna—namun saya butuh ilustrator yang bisa menerjemahkan ide ini ke visual final yang siap masuk ke engine game. Ruang lingkup: • Sketsa konsep awal berdasarkan deskripsi singkat yang saya berikan. • Iterasi hingga menemukan bentuk, proporsi, dan palet warna yang pas. • Ilustrasi final full-body beresolusi tinggi (PNG + file sumber PSD/AI). Catatan tambahan: – Animasi belum pasti; jika nantinya dibutuhkan, saya akan membuka pekerjaan lanjutan untuk membuat sprite-sheet atau rig. – Gaya seni wajib kartun, bukan realistis a...
I'm looking to develop an engaging mobile waterpark game. Requirements: - Fun and interactive gameplay - Colorful and appealing graphics - User-friendly interface Ideal Skills: - Game development experience, especially on mobile platforms - Strong graphic design skills - Ability to meet tight deadlines Please include relevant experience in your application.
I'm seeking an experienced game developer to create a Vietnam War-themed PvP game. The game should be available on PC, console, and mobile platforms. Key requirements: - First-person perspective - Realistic graphics - Customizable characters and guns - In-game voice chat Ideal skills and experience: - Proficiency in game development for multiple platforms - Strong background in creating realistic graphics - Experience with character and weapon customization - Implementing voice chat functionalities Please include a portfolio with relevant projects. Looking forward to your bids!
I’m ready to turn a simple game concept into a playable Android prototype and need a mobile-game developer who can move quickly from idea to on-device build. Here’s what I need at this stage: • A runnable Android APK plus complete source files set up in a common engine or native Android Studio project—your choice, so long as it’s easy for me to open and extend. • One short, self-contained level that shows the core gameplay loop with placeholder art and sounds. • Basic UI flow: splash screen, main menu, in-game HUD, pause/restart, and end-of-level summary. • Clean, well-commented code structured for easy future expansion. • Smooth performance on recent mid-range Android phones. I’m flexible on tools—Unity, Unreal, Go...
I’m building an action-adventure title in Unreal Engine and could use a seasoned developer to push the project from rough concept to a polished playable slice. I already have the core idea, basic art assets, and a few placeholder levels; what I need is someone who can translate that vision into tight, responsive gameplay inside UE4/UE5 using Blueprints or C++—whichever proves faster and cleaner for each task. You’ll be working with my existing Git repository, iterating on character controls, simple combat interactions, environmental triggers, and any light UI that helps the flow feel complete. Along the way, I expect attention to performance profiling so the build stays smooth on mid-tier PCs. Deliverables: • A standalone prototype build showcasing one short level,...
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