The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
110,049 értékelés alapján az ügyfelek 4.9 / 5 csillagot adtak Game Designers szabadúszónknak.Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
110,049 értékelés alapján az ügyfelek 4.9 / 5 csillagot adtak Game Designers szabadúszónknak.Project: [APPNAME] (iOS Multiplayer Party Game) Current Status Development Stage: 8/10. Frontend: SwiftUI app is ready; navigation, game rules, and UI components are functional. Local Persistence: SwiftData is the primary source of truth on the device for session history, teams, and performance. Backend: Supabase (PostgreSQL) is partially implemented for authentication, deck catalogs, and cloud lobbies. Primary Blocker: Finalizing the "handshake" between local P2P gameplay and the Supabase cloud layer, specifically regarding state persistence and security validation. Technical Architecture: Local-First / Cloud-Synced The game utilizes a hybrid architecture to ensure low-latency gameplay while maintaining global persistence: Real-time Gameplay: Driven by MultipeerConnect...
I’m putting together a game scene that calls for a single, show-piece sprite: a dark-gothic, humanoid banshee who reads instantly as the main villain. I need the sprite rendered in true isometric view and covered from every angle—eight directions in total—so it can face north, northeast, east and so on without any visual shortcuts. Here’s what I’m after: • Style: dark gothic pixel art, richly shaded but still unmistakably retro-pixel in finish. • Character: a humanoid banshee, clearly villainous—think ragged spectral robes, gaunt features, a subtle aura of menace. • Directions: the full eight-direction set (N, NE, E, SE, S, SW, W, NW), each direction lined up consistently on a single sprite sheet so my animator can drop it straight i...
I'm looking for an experienced mobile game developer to create an engaging coin-based game for iOS and Android. Key requirements: - Coin-based gameplay mechanics - Engaging mobile user interface - Exciting visual style (2D, 3D, or pixel art) Ideal skills and experience: - Proven mobile game development experience - Strong design skills - Familiarity with coin-based gaming mechanics Please provide samples of previous work and a detailed approach to this project.
We are a small indie studio building two very different games side-by-side and need a single animator who is comfortable switching styles on demand. Game A is a 3D first-person shooter that embraces 1930s rubber-hose charm. Limbs should squash, stretch and snap back with exaggerated flourishes, yet still read clearly from the weapon-view perspective. I’ll need the full gameplay set: • Character movements – idles, walks, runs, jumps, slides, climbs, death poses • Environmental effects – doors flexing, bouncy platforms, comedic explosions, interactive props • Weapon usage – over-the-top recoils, cartoon muzzle flashes, playful reloads Game B is a third-person, action-adventure melee combat based game. Here I’m after grounded realistic an...
I’m looking to commission a compact, story-driven role-playing game that can be built inside a tight, roughly $300 production ceiling. The experience must be strictly single-player—no multiplayer or online features—yet still deliver a satisfying sense of exploration, progression, and completion. Scope and vision The ideal game runs 60–120 minutes from first click to credits, offering a small but engaging narrative arc. I’m flexible on the tech stack—Unity, Godot, GameMaker, Unreal, an in-house engine, whatever lets you move fastest while keeping licensing costs minimal. Free or low-cost marketplace assets are fine; polished placeholders are acceptable where original art would blow the budget. Core requirements • Clear, self-contained narrative...
我正籌備一款面向 PC 的日系成人向遊戲,畫面將同時運用 2D 角色立繪與 3D 場景,世界觀定位在奇幻風格。現階段需要一位能夠獨立或組隊完成以下工作的夥伴: 製作或整合 2D 立繪、動畫, • 成熟內容處理:熟悉成人分級要求,可在劇情、演出與 UI 中妥善呈現 18+ 元素。 若你擅長日系畫面調性,並樂於打造富有想像力的成人奇幻冒險,歡迎與我交流你的相關作品、分工建議與時程估算。
Hey, I’m looking for someone to record streamer-style gameplay commentary (no face needed). 1-2 hours recording, simple reactions slots game.
Looking for a professional game developer skilled in design to create a realistic animation for a crash game. The animation should include a character running with a spear, throwing it, and then panting, set against a background featuring grass and trees. The animation must be highly realistic.
I need a custom Minecraft mod that lets me define a Y-level plus exact width, length, and height, then automatically excavates that regular cuboid space with pixel-perfect accuracy. Once the cavity is ready, the same mod must load a schematic file and erect it block-for-block, leaving any extra clearance I specify. The schematics I work with are enormous and intricate: dense redstone wiring, timed updates, fluids such as water and lava, signs, and other update-sensitive blocks. Accuracy is the absolute priority; a single misplaced repeater or water source breaks the entire build. I am fine if the process takes longer as long as every block ends up exactly where the schematic says. Key expectations • Player GUI • Automatic digging that respects the chosen boundaries and sto...
I need an experienced Unity developer to build a top-down 2D shooter game for iOS, Android, and Web (HTML5/WebGL). GAME FEATURES: • Top-down view, wave survival gameplay • Virtual joystick controls (mobile) + WASD/keyboard (PC) • 4 weapons: AK-47, AWP, MP5, Deagle • 4 enemy types: Normal, Fast, Heavy, Boss (every 5th wave) • Health & armor system • Pickup system (health, armor, ammo) • Score, kill counter, high score • Sound effects • Character skin selection (7 colors) DELIVERABLES: • iOS build (.ipa) for App Store • Android build (.aab) for Google Play • Web build (HTML5) • Full source code I already have a working HTML5 prototype that I can share as reference. Looking for milestone-based payment: prototype → al...
**Project Title:** Mobile Game Platform (MVP with 1 Simple Multiplayer Game) --- **Project Overview:** We are building a scalable mobile game platform that will host multiple casual games (similar to a game café concept). Players will have a single account, shared progression (XP), and will be able to access different games from one place. For the MVP, the goal is to keep things simple, cost-efficient, and scalable. --- **Phase 0 (MVP Scope):** We want to start with: • One simple multiplayer game (preferably Ludo or similar) • User account system (login + basic player profile) • Basic XP system (shared progression concept for future games) • Simple UI (home screen + game entry) • Clean and scalable architecture (important for future expansion) --- ...
I’m creating a 2D isometric game and now need fresh, high definition game assets. I am needing multiple towers with upgrades and multiple enemy types with attack and moving animations. 2D isometric Map design may also be needed. Please do not apply if you have no experience with game assets.
Estoy montando un servidor modded y quiero dejarlo listo para que la comunidad pueda entrar sin problemas. Necesito que tomes el control de toda la configuración técnica y me entregues un entorno estable, optimizado y con sistemas de progreso atractivos. Tu labor principal será crear la jerarquía de rangos y permisos usando LuckPerms, asegurando que cada grupo tenga acceso exacto a comandos y funciones,kits etc Además, quiero un sistema de crates completamente funcional que reparta Objetos raros, Monedas del juego o Ítems especiales, con sus llaves correspondientes y una tasa de drop equilibrada. En cuanto a la integración, el servidor usará: • Plugins de economía • Plugins de juego (minijuegos, warps, etc.)...
I need a fun, visually engaging math learning app built in Kotlin for Android phones and tablets, aimed squarely at children aged 7-9. The core experience should revolve around short games and interactive activities that motivate practice, paired with quick quizzes or test rounds so kids can see their progress immediately. Here is how I picture the flow: • A friendly home screen leading to themed “game worlds” (e.g., space, jungle, underwater) where each world introduces specific math skills. • Inside each world, mini-games deliver the instruction and practice; at set milestones, a timed quiz pops up to check mastery and unlock the next level. • A simple progress dashboard for both the child and the parent, highlighting stars earned, quiz scores, and areas t...
I’ve got an Unreal Tournament 2004 Invasion server ready to spin up, but I need a specialist to handle the full configuration. I already have a set of weapons mods and a collection of hand-picked custom maps that must be installed and running smoothly together. In addition, I’ll provide a short document outlining the exact gameplay rules and settings I want enforced—things like wave length tweaks, point multipliers, and a few mutator parameters. Your task is to • install the dedicated UT2004 server (on Windows or Linux, whichever you’re most comfortable with), • load my weapons mods and custom maps without conflicts, • apply the specific rules/settings I supply, and • verify that players can join, vote maps, and experience the intende...
I’m looking for a custom Minecraft mod that brings the dark, stylish atmosphere of the movie “Sinners” straight into the game. The core gameplay hook is vampirism. Players must be able to transform themselves into vampires and, once turned, infect or convert other players. This mechanic should unlock a full progression path—heightened speed, strength and night-vision—while preserving Minecraft’s balance (sunlight weakness, thirst for blood, etc.). I only need these new powers; no extra mobs are required beyond what supports the transformation feature and the movie’s look. I would like the addition of wooden stakes and garlic added to the game. Perhaps adding a wild garlic crop and the ability to craft sticks in stakes. Deliverables • Fa...
I want to bring a full-scale “CRMP” experience to mobile, so the game has to feel as lively and flexible as titles such as Grand Mobile RP or Live Russia Mobile—but run smoothly on both Android and iOS. Multiplayer functionality, an open-world environment, and deep role-play systems are the three pillars of the project. You will take the idea from first prototype all the way to App Store and Google Play release, including the server back-end that keeps sessions persistent and handles everything from chat to economy. I’m open to your preferred stack—Unity, Unreal, or a custom engine—as long as the end result delivers a stable, cheat-resistant experience and can be updated over time. Key deliverables • Detailed game design document that captures...
I have a steady flow of raw footage that needs to be turned into eye-catching short-form content for Instagram Reels and TikTok (and ideally repurposed for YouTube Shorts without extra work). I’m after a trendy, effects-driven style—think dynamic transitions, quick cuts, motion graphics, text overlays, sound-synced beat drops, and anything else that keeps viewers watching to the end. You’ll receive the source clips, a brief mood reference, and any brand assets I have (logos, fonts, colors). Your job is to assemble 15- to 60-second vertical videos, add the creative flourishes, balance audio, and deliver ready-to-post MP4 files plus the project files in case small tweaks are needed later. Please share examples of similar social media edits you’ve done—especial...
I am looking for experienced game developers (individuals or teams) who can reskin the following games with a clean, modern look while fully respecting copyright laws. Each game must be completed within a maximum of 4 days. You should be comfortable using AI tools like Grok to generate and optimize source code, helping deliver high-quality results faster. I need freelancers or teams who can focus 100% on these projects and finish them as quickly as possible. The reskinned games will be integrated into my mobile app. The list of games is provided below. Please reply with your relevant experience, estimated timeline confirmation, and rate per game.
**Project Title:** Mobile Game Platform (Uno, Ludo + Mini Puzzle Game) --- **Project Overview:** We are building a scalable mobile game platform that combines casual multiplayer games with a mini puzzle system to improve player retention and engagement. The goal is to create a long-term gaming platform where players can enjoy both competitive multiplayer and single-player progression. --- **Initial Games (MVP):** * Uno (multiplayer) * Ludo (multiplayer) * Mini Puzzle Game (simple level-based game) Future expansions will include games like Tarneeb, Estimation, Billiards, etc. --- **Core Features:** * User account system (login/signup) * Shared player profile across all games * Online multiplayer (rooms or matchmaking) * Basic offline mode (AI if possible) * Shared XP system acros...
Game UI PSD Modification — Quick Task I have an existing PSD file for a game UI window (guild management panel) from an old 2D MMO game. I need a second version of this window adapted for a "Raid Party" feature. What I provide: - Original PSD file with all layers (329×459px) - Reference mockup showing the desired layout - Exact text and button labels needed What I need: - Same art style, same textures, same borders, same color palette - Title changed to "GROUPE DE RAID" - Top fields changed to: "CHEF:" (with empty field) and "TYPE: RAID" (with "12/16" counter) - Column headers changed from "STATUS | LV | NOM" to "LD | LV | NOM | ZONE" (4 columns) - Bottom buttons replaced with 4 buttons: "DISSOUDRE&qu...
Hello, I’m looking for a graphic designer to create 18 unique chest (lootbox) graphics for my website. The style I’m aiming for is high-detail, semi-realistic fantasy, similar to modern game lootboxes (with lighting effects, glow, aura, particles, etc.). Style Requirements: Semi-realistic / stylized fantasy Strong visual effects (glow, magic aura, energy, particles) Clean and polished (ready for UI use) Consistent style across all 18 designs Similar to lootbox/case opening websites (like g4skins style) What I need: 18 chest designs (each unique) Each chest based on a different monster/theme Transparent background (PNG) High resolution (for web use) Consistent visual identity Below I am posting 2 photos, the first one is related to Tibia and it is something like that but in ...
I want to turn a very lean tap-to-survive idea into a polished Android release that players can’t put down. The core loop is simple: the user taps to move a small character or ball and must keep dodging randomly generated obstacles for as long as possible. Everything needs to feel ultra-smooth, load quickly and run well even on low-end devices. What I need you to build • A lightweight Android game with a clean, attractive interface, three fun modes (Classic, Speed and Challenge) and a local high-score table that automatically stores the best run. • 3D animations for both the character/ball and the obstacles—nothing heavy, just enough depth to make the screen pop. If you think 2D or pixel effects would keep performance higher, I’m open to hearing the trade-o...
I have a single player-movement script that already does the job, but the code has grown a bit unwieldy. I’d like an experienced Unity developer to open the file, streamline the structure, and tighten the logic while keeping behaviour identical in-game. My top priority is stronger error handling; where try/catch blocks or validation checks make sense, please add them. Please follow Unity’s C# coding standards throughout. Inline only the essential comments that clarify the changes you make—no need for line-by-line narration. If you notice any quick wins beyond basic cleanup, jot a short note so I understand the reasoning. Deliverables: • A revised .cs file that compiles and runs as before, now cleaner, safer, and easier to read • Brief notes (a few line...
I’m looking for someone who can hop on ARC Raiders through the Xbox app on PC and move weapons and gear from one of my accounts over to another. Both accounts are already set up on Xbox and PC; I simply need the items shifted safely without losing anything in the process. You’ll log into each profile, handle the transfers, double-check that every weapon and piece of gear lands where it should, and confirm everything is still usable afterward. Expect several short sessions spread over the next few days—roughly one to three hours at a time—and I’m offering ₹100–110 per hour for the help. If you have prior gaming experience doing similar inventory moves or character boosting, mention it when you reply. The smoother and faster you can complete each run...
I’m looking for a patient, reliable player to jump into Arc Raiders with me through the Xbox app on PC and help shuttle roughly 600 weapons—about 24 per round—using the regular in-game trade method. Here’s the flow: we’ll squad up, I’ll pass you a batch of weapons, you’ll hold them on your account, then hand them back to my alternate profile. We repeat until the full stash is moved. A stable connection and basic familiarity with Arc Raiders menus are all you need; no third-party tools or exploits—just the standard trade screen. Deliverables • All 600 weapons safely transferred to the target profile • Sessions scheduled flexibly, paid at ₹80-100 per hour as noted in the title • Confirmation screenshots after each round...
I'm looking for a skilled video creator to produce cinematic publicity videos for my Minecraft server. The videos should highlight our unique features, community events, and the storyline or lore of our server. Ideal Skills and Experience: - Proficiency in video editing software - Experience with Minecraft and understanding of its mechanics - Ability to create engaging, cinematic content - Strong storytelling skills to effectively convey our server's narrative - Prior work in similar projects Please include past work in your application. I know this seems odd but we are in desperate need of someone with real skills.
I’m building a faithful Nintendo NES demake of Blasphemous and need help finishing two key art assets while respecting every hardware quirk of the console. What I need you to do • Animate the Penitent in seven states: standing, walking, ducking, jumping, climbing, getting hit, and attacking. • Draw the background tile set for the Warden of the Silent Horror (static for now). Technical boundaries – NES authenticity is my top priority. – Each sprite must stick to exactly 4 colours, transparency included, per 8×8 tile. – Please follow the look and mood of the original Blasphemous game, distilled into classic NES form. Deliverables 1. Clean PNG sprite sheets for every animation, separated by frame. 2. A PNG tile sheet for the Warden ...
More details: Is this project for business or personal use? Personal What information should successful freelancers include in their application? This question was skipped by the user How soon do you need your project completed? ASAP
Wass Cattle Co. is due for a fresh visual identity. The current mark has served us well, but I’m ready to update it into a crisp, modern logo that immediately signals our commitment to progressive ranching while keeping the unmistakable image of cattle front and center. Here’s what I need: a redesigned logo that feels contemporary in its lines, spacing, and typography, yet still carries the heritage of our brand name. The only non-negotiable element is a clear cattle image—no initials, year stamps, or extra icons this time around. I’m open on the colour palette, so feel free to explore options that best complement a forward-looking agricultural brand; black-and-white and colour treatments are both welcome as long as they reproduce cleanly on hats, signage, and digi...
I want a ready-to-play Java Minecraft modpack that recreates the money-making loop of the game “Mine Moguls.” The core gameplay should revolve around three pillars: players mine a variety of ores, sell those ores for currency, then spend that currency on progressively better gear and automated machinery. Gameplay & balance • Use the Create mod for all mechanical processing, drills, conveyers, crushers, and automated packing. • Handle the economy with Create : Numismatic so every ore automatically converts to coins that can be spent in in-game shops or vending machines for upgraded tools, belts, drills, and decorative add-ons. • Difficulty set to moderate: mobs and resource scarcity should challenge the player without feeling punishing. World feel A ...
I'm seeking an experienced Roblox game developer to remake the classic "Sword Fighting Tournament" game. The original maps should be retained, but I want to introduce some exciting new features. Key Requirements: - Retain original maps - Add customizable characters - Implement a leaderboard system - Introduce new weapons Ideal Skills and Experience: - Proficiency in Roblox Studio - Strong game design skills - Experience with character customization and leaderboard integration - Familiarity with weapon design and implementation Please share your portfolio and any relevant experience. Looking forward to your bids!
I am building a voice room / live app and I want to integrate one simple mini game inside a room. The idea is: - Users join a voice room - They can play a simple game together (like slot or fishing) - Players use coins to play - One or more winners receive rewards Requirements: - Develop ONE simple game (Slot / Spin / Fishing preferred) - Multiplayer logic (basic, not complex) - Simple UI (clean and colorful) - Basic coin system (can be simulated or simple backend) - Game result logic (random / fair system) - Easy integration with my app (API or SDK or Unity export) Tech Preferred: - Unity OR HTML5 - Lightweight and optimized Important: - This is a starter project - If work is good, I will continue with more games and higher budget Budget: $150 (fixed)...
Number Guessing Game — - Objective: Player guesses a secret number chosen by the computer within a fixed range. - Setup: Computer randomly selects an integer between a lower and upper bound (e.g., 1–100). - Input: Player types a numeric guess each turn; input is validated as an integer. - Feedback: After each guess, game responds Too low, Too high, or Correct. - Attempts: Track number of attempts; optionally limit attempts by difficulty level. - Difficulty Levels: Easy/Medium/Hard adjust range and allowed attempts (e.g., 1–20/1–50/1–100). - Win/Lose Conditions: Win when guess equals secret; lose when attempts run out (if limited). - Scoring: Show stats after each round — attempts used, wins/losses, average attempts. - Replay: Offer option to play again ...
I’m taking my current 2D battle-arena game into full 3D and need a skilled collaborator to make the jump visually stunning. The move is all about giving players a richer, more immersive look and feel. IMPORTANT: Please only make the proposal whether you can really delivery exaclty like in the reference picture. Scope • Build a realistic visual style throughout the arena. • Prioritise three key areas: 1. Character models – believable proportions, clean topology and animation-ready rigs. 2. Environment and scenery – modular architecture, terrain, props and atmospheric lighting that sell the setting. 3. Special effects and animations – impactful VFX (explosions, energy bursts, particle trails) and fluid combat animations that match the new mod...
Anger of Stick 5: Zombie has already crossed 500 million downloads and still earns about $10 k every month, yet much of its codebase hasn’t been touched in years. With a focused round of Cocos2d-x updates we can lift performance, refresh gameplay, and unlock far higher revenue—so I’m opening the project to a committed partner rather than a short-term contractor. The work calls for someone whose day-to-day strengths are optimization and performance improvement, gameplay mechanics enhancement, and new feature development. Android is our first target because that is where nearly the whole audience sits; once we prove our refinements there we can port the same wins to iOS later if it makes business sense. Here is what the collaboration will look like: • Regular C++/Co...
I’m refreshing only the in-game HUD of our Java + React title and want every health and status bar redrawn as a horizontal, arcade-era pixel strip that feels as if it were lifted straight from a 1980s cabinet. The rest of the code base and gameplay loop stay exactly as they are; your work lives purely in the React UI layer and the sprite sheet you supply. Here is what I need you to do: • Design a cohesive pixel-art skin for the health and status bars, sized for 1080p but readable down to 720p. • Deliver the pixel sprites (PNG and source Aseprite/PSD) plus the accompanying React component that swaps the current SVG/CSS bar with the new artwork while preserving all existing props and data bindings. • Hand off any small helper functions or CSS tweaks necessary so th...
The client is seeking a product design solution for a physical 5x5 tile slider (24-tile puzzle) with a key functional enhancement: the ability to remove and replace individual tiles. The initial focus is strictly on modifying an existing base design to allow for tile removal while maintaining the usability of a standard sliding puzzle. Additionally, the client is interested in exploring the feasibility of producing an electronic version with similar functionality once the mechanical system has been proven. Materials for the product can be either plastic or metal, depending on feasibility and cost-efficiency. A major priority is minimizing tooling and production costs, with a preference for leveraging or adapting an existing UK-based manufacturer capable of modifying current designs. ...
Hello! I am currently recruiting programmers and designers to help create a Roblox game project. This project is planned to be on a fairly large scale, not just a small project. **Estimated development period: Around 30 days** Now, I will get straight to the point. ## Positions Open ### Programmers **1. General Manager Programmer (1 position)** * Overall game development management and supervision * Same duties as a programmer * Additional responsibility: development progress reports and management **Pay: $95** **2. Programmer (1 position)** * Programming overall game systems and features * Examples: NPCs, map systems, UI, etc. **Pay: $90** **3. PvP Programmer (1 position)** * PvP system development * Item-related programming **Pay: $80** --- ### Designers **1. Roblox UI &...
I need a complete design package for a third-person, sci-fi RPG that centres on exploration rather than heavy combat or puzzle-solving. The job covers only the design phase—no coding or asset production—so the final hand-off should let any developer or art team pick it up and start building immediately. Here’s what I expect to walk away with once the project is finished and approved: • A detailed Game Design Document (GDD) outlining story arcs, setting lore, character progression systems and exploration-driven mechanics. • Level and world maps that guide players through varied planets, space stations or derelict ships, clearly indicating key landmarks, interactive elements and traversal flow. • Core system breakdowns for inventory, dialogues, NPC beha...
Tap to Earn Game Development Project Available Hello Developers, I am looking for an experienced developer/team who can build a “Tap & Earn” real-money game similar to popular coin-tapping apps. Project Overview: - Simple and engaging Tap-to-Earn gameplay - Users tap coins within a limited time to achieve a target - Clean and modern mobile-friendly UI Features Required: - Wallet system (balance display) - Add Cash & Withdraw options - Refer & Earn system - Game screen with timer and target - Entry fee & winning amount logic - Free play (demo mode) - Leaderboard system - How to Play section Requirements: - Smooth animations and responsive design - Basic admin control (optional) - Secure and scalable structure Budget: Open for discussion (mention your be...
I’ve got two Arc Raider profiles on Xbox. The first is loaded with weapons and assorted loot; the second is brand-new and empty. I want every weapon plus the miscellaneous items moved from the original Xbox account to the new one, with nothing lost and no violation of the game’s TOS. You already know the ins and outs of Arc Raider’s Xbox trading or drop mechanics and can guide (or handle) a clean, legitimate transfer—whether that’s through coordinated lobby drops, in-game mail, or any other approved method. We’ll jump in a party chat, run through the steps together, and confirm the entire inventory shows up on the destination profile before we wrap. Deliverable • All selected weapons and miscellaneous items safely transferred and fully usabl...
Saya ingin meluncurkan sebuah situs blog/berita dan membutuhkan dua hal sekaligus: desain situs web serta penulisan konten. 1. Desain situs web • Fokus pada tata letak homepage, halaman artikel, dan navigasi yang intuitif. • Tampilan responsif untuk desktop dan mobile. • Hasil akhir berupa file desain siap produksi (Figma, Adobe XD, Sketch, atau tema siap-instal). 2. Penulisan konten • 5–7 artikel awal, ±800–1000 kata per artikel. • Gaya tulisan informatif, mengalir, dan SEO on-page dasar (judul, meta deskripsi, heading terstruktur). • Konten wajib orisinal dan lolos pemeriksaan plagiarisme. Keberhasilan proyek diukur lewat: • Desain bersih, modern, dan mudah dipelihara. • Konten menarik dengan kata kunci ...
I'm looking for an experienced game developer to help bring my mobile gambling game idea to life. The game should include: - Multiplayer functionality - In-game purchases - Live chat support Ideal Skills and Experience: - Mobile game development expertise - Experience with gambling game mechanics - Strong knowledge of integrating multiplayer functionality - In-game purchase systems design - Live chat support integration Please provide a portfolio showcasing similar projects and be ready for a detailed discussion.
I need a Roblox R6 basketball game. Players can play 1v1, 2v2, or 3v3 matches, similar to MyPark from 2K. Key Features: -Each player will start off with the same starter NBA star and will be able to earn more through codes/currency, currency can be earned through winning codes and daily rewards. - NBA Star Selection: Players choose from a menu before each match. - Unique Player Stats: Each NBA star has individual stats (Handles, Layup, Dunking, Shooting, Passing, Blocking). -id like a system where its easy to edit the NBA players models and stats easily -Different dunking/layup animations, for example reverse layups and tomahawk dunks/two hand dunks, -a green meter for shooting 3s, midrange shots, layups, and dunks -An emote wheel/shop and cosmetic shop, for things like hats or glasses, 2...
Title: Unity or Unreal Developer – Heavy Equipment Simulation (Crane Focus) Description: I’m looking for a developer to build a small, realistic prototype focused on crane operation. This is not a full game—this is a first-phase playable build that focuses on controls and physics. The goal is to create something that feels real, not arcade. --- Project Scope (Phase 1 – MVP): - 1 mobile crane (using pre-made asset is fine) - Basic crane controls: - Boom up/down - Extend/retract - Swing - Hoist up/down - Load system: - Attach/detach load - Weight affects crane behavior - Basic physics: - Load sway - Stability changes based on reach/weight - Simple tip-over or failure condition - Small environment: - Simple job site (construc...
I'm looking for an immersive medieval fantasy roleplay experience in Minecraft. The world should be rich and engaging, filled with quests and custom NPCs. Key Requirements: - Quests and Missions: Create engaging quests that players can embark on. - Custom NPCs: Design and implement unique NPCs that enhance the storytelling and interaction. - Locations: Build a variety of landscapes, including: - Castles and Fortresses - Villages and Towns - Mystical Forests Ideal Skills and Experience: - Proficiency in Minecraft building and design - Experience with creating quests and NPCs - Strong understanding of medieval fantasy themes and storytelling Please provide samples of previous Minecraft projects, especially in roleplay scenarios. Looking forward to your bids!
I host a DayZ server on Nitrado and I’m ready to shake up the loot economy right away. I need fresh, fully-tested XML files that rebalance both weapon spawns and the entire range of general items—food, drinks, medical supplies, and building materials. I also have certain items that I would like to be completely removed from the game ( I have files already if needed that can be adjusted. What I’m after The goal is a balanced yet rewarding experience that keeps players hunting without flooding the map. I’d like tighter control over high-tier firearms, more meaningful low-tier weapon variety, and a sensible spread of survival essentials across the map. All edits must respect vanilla item class names so future updates remain painless. Turnaround ASAP. If you can ...
I'm looking for a skilled web developer to create a Wheel of Fortune style spin game. Requirements: - The game will be hosted on the web platform. - The preferred technology stack is HTML, CSS, and JavaScript. - The game design should be engaging and user-friendly, mimicking the classic Wheel of Fortune style. Ideal Skills and Experience: - Proficiency in HTML, CSS, and JavaScript. - Experience in developing interactive web games. - Strong design skills to create an appealing game interface. - Familiarity with game mechanics and user experience optimization. Please provide examples of similar work done.
ASTERA DRIVE is kicking off with a focused V1 milestone that will set the technical foundation for a larger, evolving Roblox experience. In this first slice I need everything that makes a racing prototype feel polished and fun right away, built in Roblox Studio with clean, documented Lua so we can expand later without re-writing core systems. Deliverables for this milestone • One fully-tuned “Voiture de course” (single racing car model) with smooth, responsive handling and believable physics • One simple “Circuit de course” map sized for short laps, including start/finish triggers, basic scenery and checkpoints • Lightweight in-game UI: car dashboard (speed, gear, health/fuel if relevant), track mini-map, and a live leaderboard that updates e...
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