I'm very rookie in OpenGL programing, and skeletal animation under Android, therefore I would like to ask you to develop the following module for my project:
I started with jPCT-AE and Bones API, but if you have another option, feel free to use it.
I need an activity with a GLSurfaceView which the following features:
1.: Should import a fully rigged 3d object model from a Collada (.dae) file, which exported out from Blender (Human male body)
2.: It should be able to create keyframes from external files (the file format is not fixed, you can use your own one), and create an infite animation from it.
3.: Apply the animation to the previously imported 3d object and then play the animation in a GLSrufaceView.