Short version:
**PLEASE LOOK AT THE PIC BELOW THIS PARAGRAPH**
Here's exactly what I'm trying to do:
The Lua script outputs action that happen in real-time on the game, output is logged in the Lua Console. The console output gets pushed through a LuaSocket, then to a Java bridge (which connects with the [login to view URL] chat bot), and then the chat bot itself says the console output on chat by itself. **PLEASE LOOK AT THE PIC BELOW**
[login to view URL]
Basically: How do I code a [login to view URL] bot that receives commands through a Java bridge (C#?) via a LuaSocket that is getting input from a Lua script console output and then posts in the Twitch Channel chat based on the commands it receives?
Diagram: [login to view URL]
(Ignore the Twitter & LiveSplit parts for now)
What I'm doing is running an emulator for a Pokemon Yellow Speedrun bot (which runs by a Lua script). The bot runs perfectly fine. However, the Lua Console gives outputs based on what happens live in-game via the Lua bot script.
Example:
The outputs are the numbered ones, in the red squares. The other text I don't need to show up (except for when the game resets).
So....as the game plays, it gives outputs to the Lua script console (the commands I guess), which get pushed (or maybe pulled from?) to the Java Bridge (the code that connects to the Twitch chat bot), then the Twitch bot chats in the Channel each time a command is sent to the Bridge via LuaSocket.
Any ideas? Ugh. I need as much help as possible & good directions please!
Dear Sir,
Greetings from Velrajan!!
This is what my understanding about the project...
1. I need to build only java bridge
2. Java bridge will take input from Lua console and send feed to Twitch Chat windows
3. Java bridge has to send the Lua Console message to twitter
Now i want to understand how to reach Lua Console?? Interested to know more about that..
Any demo?
Looking fwd your response..
Velrajan T.