One of my UE5 projects keeps crashing before opening and I was wondering if you know how to fix it? Below is the info that the system is providing. It seems by removing that corrupted file(s) it should work again, but I don't know how to fix that.
Do you have experience with what you see below and would you be able to help me, please?
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\[login to view URL]] [Line: 2762] Failed to load special material 'InvalidLightmapSettingsMaterialName' from path ''.
UnrealEditor_Engine!LoadSpecialMaterial<TObjectPtr<UMaterial> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\[login to view URL]]
UnrealEditor_Engine!UEngine::InitializeObjectReferences() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\[login to view URL]]
UnrealEditor_UnrealEd!UEditorEngine::InitializeObjectReferences() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\[login to view URL]]
UnrealEditor_Engine!UEngine::Init() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\[login to view URL]]
UnrealEditor_UnrealEd!UEditorEngine::InitEditor() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\[login to view URL]]
UnrealEditor_UnrealEd!UEditorEngine::Init() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\[login to view URL]]
UnrealEditor_UnrealEd!UUnrealEdEngine::Init() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\[login to view URL]]
UnrealEditor_CitySampleEditor!UCitySampleUnrealEdEngine::Init() [D:\build\++UE5\Sync\LocalBuilds\CitySample\Windows\Source\CitySampleEditor\[login to view URL]]
UnrealEditor!FEngineLoop::Init() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\[login to view URL]]
UnrealEditor_UnrealEd!EditorInit() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\[login to view URL]]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\[login to view URL]]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\[login to view URL]]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\[login to view URL]]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\[login to view URL]]
UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\[login to view URL]]
kernel32
ntdll
Soving a crashing issue with Unreal Engine 5
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